This was an awesome learning process piece, I think my final model pack has hints at the things I learned but it was still obvious that I was wrestling with structure and proportion :(.
I really wanted to learn from this and practise workflow more than anything because I felt like I've half assed some of my work before, or not really focussed on the process just trying to whip up a final piece.
I did a lot of research.
I went to the zoo and got to learn about the kind orangutans.
I printed off sheets of orangutan pictures
Their bodies are insanely close to humans. they are casual acrobats, they have enormous strength and intelligent sophistication in their movement.
The mother was 45 years old! she was huge, had some health problems and mostly lay around. the child was very agile and inquisitive.
My initial idea for the character was a flamboyant old homeless woman who's a sweetheart, but this later developed into an old haggard woman with the personality of a little girl, which allowed me to have some poses like playing mommy with the shoes but really stretch the novice aspect when trying to dress up and play with makeup to seem grown up. A very ethical portrayal of young women I know, but I mean it was ironic in the sense that she's trying to look pretty with garbage and things she finds in a dump.
I named her Martie but I think Francine or Mildred or Haggatha or Bonnie might work better. so basically anything but haha.
Welcome to the sketch diaries and temporary portfolio of Bryce Jones. I am an enthusiastic recent grad of Sheridan Animation Program, a driven storyteller, designer and cartoonist. Celebrating 2 years as a registered business, and recipient of the Summer Company Business award. Currently taking commissions both commercial and personal, shoot me an email! All the Best, Bryce
Sunday, 13 May 2012
Character Timeline
I had this Deep and Grand idea for my timeline which actually held back my progress. I wanted to make a character that really said something evolving from the bowels of the in sequence poop. I have recently realized that I should be more aware and active with aboriginal culture as a Canadian, I wanted to offer a portrait of a life affected by residential schools.
Most of my friends were pushing their character skills, which was the point of the project, I was pushing symbolism but because I had become so attached to the idea I had trouble finding a strong character. And procrastinated the actual drawing
So what developed was an all nighter.
I still learned a lot from James Ghio (http://jamesghio.blogspot.ca/) who taught me character design workflow applying those life drawing habits. I also did research, and learned how REFERENCE IS INVALUABLE. Milt Kahl apparently is the disney king of animal drawing would study animals ferociously and used Muybridge frame by frame reference who's grids acted as precise measuring tools.
Friday, 13 April 2012
Sunday, 25 March 2012
Wednesday, 14 March 2012
NORMAN McLAREN
One of the most influential artists I've come across this year. He makes films about expression, mood feeling, colour, and he was the first to take animation in a different direction from the pipeline workflow.
Kaj Pindal told us about when he asked his uncle why didn't he work for Disney during the 30's who replied
"you can't make art in factories."
His medium was 35mm film which he drew on, scratched and even made music by physically attacking the sound row in the film
One of the best short films I've seen is "A Chairy Tale" 1957
he gave a chair a personality and performance
Monday, 20 February 2012
Wednesday, 15 February 2012
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